Lore

The first age

Short tales from a world still being forged.

A dark fantasy landscape of Jotunn with arenas, ruins, forge smoke, and rune storms.

What is Kortstrid?

A world where cards are forged from battle, not printed from nowhere. Every victory leaves material echoes; every recipe becomes history.

The Arena

Sixteen spaces. Nine cards. One unplayed tiebreaker. Directional clashes decide capture, damage, and shatter.

The Forge

Molten halls where combinations are tested. Alpha discoveries are named once; known recipes return the same canonical card forever.

Materials

Trollhide, void ash, chaos ember—fragments of shattered cards and voluntary salvage fuel evolution.

Alpha Discoveries

The first forger to prove a new combination earns the Alpha name. Provenance binds every evolved card to its ingredients.

Chaos and the first age

Something older than factions stirs on the board. The playtest opens the first age—before the world chooses its shape.